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The Privilege of Play: Connecting Games and Race in the 20th Century

The histories of race and games in the 20th century have long been siloed. Popular histories of games often render invisible the race of the white men that they celebrate, thus inviting readers to take for granted the somewhat homogenous demographics of the games industry. Far from being coincidental, I argue that race has been…
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Enjoyment in the Anthropocene: The Extimacy of Ecological Catastrophe in Donut County

Consciousness raising seems to be the most pressing task facing any project for environmental sustainability today. A psychoanalytic interpretation of the climate crisis, however, reveals that a far more urgent challenge is recognizing that we might be deriving jouissance, or unconscious enjoyment, from the very worsening of the crisis. This talk contends that videogames are the…
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Imagining Taiwan Through Games: Ecology, History, and Cultural Politics

When most people think of video games, they think of American and Japanese companies like Sony, Nintendo, Microsoft, and Electronic Arts. But how might smaller studios, located elsewhere or imaginatively based in other places, shape what video games can be? Taiwan is primarily known for its role in electronics manufacturing, but where is its creative…
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What We Are to Make of Creative Digital Youth – Josef Nguyen, The University of Texas at Dallas

This book talk explores how contemporary American culture constructs youth in the era of digital media as inextricable from creativity, which is the subject of The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy (UMN Press, Dec 2021). Rather than taking creative digital youth as a natural fact, however, The Digital Is…
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Spaces, Stories, and Sense – Some Ways To Adapt Themes To an Explorable Environment

Lead programmer on many projects including Walden and The Night Journey, Dr. Todd Furmanki joins our Interaction Design course (famst 109ID) on Monday, April 26, 2021 from 1pm – 2 pm. He asks us to consider different kinds of adaptation (in Walden’s case, Thoreau’s book). Dr. Furmanski will walk students through a demonstration of 3D modeling…
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Beyond Blue: A discussion about oceans and games with Dr. Samantha Joye

On Thursday, November 12, 2020, from 2-3PM Pacific Standard Time, Professors Melody Jue (English) and Alenda Chang (Film and Media) will be hosting Dr. Samantha Joye (Department of Marine Sciences, University of Georgia) for a discussion of the game Beyond Blue (E-Line Media, 2020). Since the Q&A will take place during Prof. Jue’s course, please…
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2/24: The Digital Revolution That Wasn’t
Please join us on Monday, February 24 (starting at 1:00PM) for a public lecture by Dr. Jen Schradie, “The Revolution That Wasn’t: How Digital Activism Favors Conservatives,” in the McCune Conference Room (HSSB 6020). Sponsored by the Center for Information Technology & Society, the Departments of Communication and Film and Media Studies, and Wireframe Studio! Abstract:…
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UCSB Major Discovery Fair Jan. 22, 2020
Wireframe will be open during tomorrow’s major discovery fair, hosted primarily in the DAHC. If you’ve always wanted to check out the space, try some student-created games, or play with some virtual-reality gear, come on by! Thinking about adding a minor, second major, or declaring/changing majors? Learn about major and minor options you may not…
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Invitation: Open Play Session for “Green Games” Final Projects 12/5 @11AM
Come check out my students’ final projects for our FAMST166GG “Green Games” course on the environmental aspects of games and game design! We have 5 projects on offer: Tindearth (Ren’Py) Half-Cycle (PlayStation Dreams) Chop Chop (Unity) Trash Island (board game) [dolphin cry] (board game) We’d love to have your feedback. And just for fun, this…
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Bartertown Workshop and Public Lecture by Janette Kim
We have an exciting new year ahead for Wireframe, beginning with a playtesting workshop during Professor Chang’s Fall 2019 “Green Games” course! Date: Thursday, October 10, 2019 Time: 10:00AM – 12:00PM Location: Wireframe and Digital Arts and Humanities Commons (Music 1410) Immerse yourself in the struggles of “Bartertown,” a game and fictional land that asks…
